export class RigidBody { constructor(_aabb: any, mass: any, friction: any, restitution: any, gravMult: any, onCollide: any, autoStep: any); aabb: any; mass: any; friction: any; restitution: any; gravityMultiplier: any; onCollide: any; autoStep: boolean; airDrag: number; fluidDrag: number; onStep: any; velocity: any; resting: number[]; inFluid: boolean; /** @internal */ _ratioInFluid: number; /** @internal */ _forces: any; /** @internal */ _impulses: any; /** @internal */ _sleepFrameCount: number; setPosition(p: any): void; getPosition(): any; applyForce(f: any): void; applyImpulse(i: any): void; /** @internal */ _markActive(): void; atRestX(): number; atRestY(): number; atRestZ(): number; }