{
  "name": "voxel-engine",
  "description": "make games with voxel.js",
  "version": "0.20.2",
  "repository": {
    "type": "git",
    "url": "git@github.com:maxogden/voxel-engine.git"
  },
  "contributors": [
    "Max Ogden <max@maxogden.com> (https://github.com/maxogden)",
    "Kumavis <a.aa.akio.aaron@gmail.com> (https://github.com/kumavis)",
    "Deathcap <deathcap@gmx.co.uk> (https://github.com/deathcap)"
  ],
  "dependencies": {
    "voxel": "0.3.1",
    "voxel-mesh": "0.2.1",
    "voxel-view": "0.0.6",
    "voxel-raycast": "0.2.1",
    "voxel-control": "0.0.7",
    "voxel-texture": "0.5.6",
    "voxel-physical": "0.0.10",
    "voxel-region-change": "0.1.0",
    "raf": "0.0.1",
    "three": "0.56.0",
    "pin-it": "0.0.1",
    "aabb-3d": "0.0.0",
    "inherits": "1.0.0",
    "interact": "0.0.2",
    "gl-matrix": "2.0.0",
    "kb-controls": "0.0.2",
    "spatial-events": "0.0.1",
    "spatial-trigger": "0.0.0",
    "collide-3d-tilemap": "0.0.1",
    "tic": "0.2.1"
  },
  "devDependencies": {
    "tape": "0.2.2"
  },
  "scripts": {
    "test": "node test.js"
  }
}
