import { Pass } from "./three-effectcomposer"; import { Scene, Camera, Color, IUniform, ShaderMaterial, OrthographicCamera, Mesh } from "./three-core"; export class SSAARenderPass extends Pass { constructor(scene: Scene, camera: Camera, clearColor?: Color | string | number, clearAlpha?: number); scene: Scene; camera: Camera; sampleLevel: number; unbiased: boolean; clearColor: Color | string | number; clearAlpha: number; copyUniforms: { [uniform: string]: IUniform }; copyMaterial: ShaderMaterial; camera2: OrthographicCamera; scene2: Scene; quad2: Mesh; dispose(): void; static readonly JitterVectors: number[][][]; }