import { OrthographicCamera, IUniform, Mesh, Scene, Shader, ShaderMaterial, WebGLRenderTarget, WebGLRenderer } from "./three-core"; import { Pass } from "./three-effectcomposer"; export class ShaderPass extends Pass { constructor(shader: Shader, textureID?: string); textureID: string; uniforms: { [uniform: string]: IUniform }; material: ShaderMaterial; camera: OrthographicCamera; scene: Scene; quad: Mesh; }