import { OrthographicCamera, Scene, WebGLRenderTarget, WebGLRenderer, ShaderMaterial, Mesh, IUniform } from "./three-core"; import {Pass} from "./three-effectcomposer"; export class FilmPass extends Pass { constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean); scene: Scene; camera: OrthographicCamera; uniforms: { [uniform: string]: IUniform }; material: ShaderMaterial; quad: Mesh; }