import { Camera, Color, Material, MaterialParameters, Renderer, Scene } from "./three-core"; export interface SpriteCanvasMaterialParameters extends MaterialParameters { color?: number; program?: (context: CanvasRenderingContext2D, color: Color) => void; } export class SpriteCanvasMaterial extends Material { constructor(parameters?: SpriteCanvasMaterialParameters); color: Color; program(context: CanvasRenderingContext2D, color: Color): void; } export interface CanvasRendererParameters { canvas?: HTMLCanvasElement; devicePixelRatio?: number; alpha?: boolean; } export class CanvasRenderer implements Renderer { constructor(parameters?: CanvasRendererParameters); domElement: HTMLCanvasElement; autoClear: boolean; sortObjects: boolean; sortElements: boolean; info: {render: {vertices: number; faces: number;};}; supportsVertexTextures(): void; setFaceCulling(): void; getPixelRatio(): number; setPixelRatio(value: number): void; setSize(width: number, height: number, updateStyle?: boolean): void; setViewport(x: number, y: number, width: number, height: number): void; setScissor(): void; enableScissorTest(): void; setClearColor(color: Color | string | number, opacity?: number): void; // setClearColor(color: string, opacity?: number): void; // setClearColor(color: number, opacity?: number): void; setClearColorHex(hex: number, alpha?: number): void; getClearColor(): Color; getClearAlpha(): number; getMaxAnisotropy(): number; clear(): void; clearColor(): void; clearDepth(): void; clearStencil(): void; render(scene: Scene, camera: Camera): void; }