export declare enum CollisionGroup { Default = 0,// General object (default) Player = 1,// Player Enemy = 2,// Enemy NPC = 3,// Neutral character Projectile = 4,// Projectile Environment = 5,// Walls, floors, roads, structures, etc. Item = 6,// Item (interactable/acquirable) Trigger = 7,// Trigger (for events) UI = 8,// For UI Raycast Sensor = 9,// Invisible sensor (vision, proximity, etc.) DeadBody = 10,// Deceased unit LocalPlayer = 11,// Self (for multiplayer) RemotePlayer = 12,// Other users (for multiplayer) Vehicle = 13,// Vehicle/mount Terrain = 14,// Terrain (for special judgment) Particle = 15 }