import { Module, TModuleOnCallbacksProps } from '../../base/Module'; import { TRequiredProps } from '../../internal/requiredProps'; import { ITimelineCallbacksMap, ITimelineMutableProps, ITimelineStaticProps } from './types'; export * from './types'; type TC = ITimelineCallbacksMap; type TS = ITimelineStaticProps; type TM = ITimelineMutableProps; /** * A timeline class for managing animations with easing and precise progress control. * It provides methods for playing, reversing, pausing, and resetting the timeline. * * [Documentation](https://vevetjs.com/docs/Timeline) * * @group Components */ export declare class Timeline extends Module { /** Get default static properties. */ _getStatic(): TRequiredProps; /** Get default mutable properties. */ _getMutable(): TRequiredProps; /** Current linear progress of the timeline (0 to 1). */ private _progress; /** Current eased progress of the timeline (after applying easing function). */ private _eased; /** Stores the ID of the current animation frame request. */ private _raf?; /** Stores the timestamp of the last frame update. */ private _time; /** Indicates whether the timeline is currently reversed. */ private _isReversed; /** Indicates whether the timeline is paused. */ private _isPaused; constructor(props?: TS & TM & TModuleOnCallbacksProps, onCallbacks?: TModuleOnCallbacksProps); /** * Get or set the linear progress of the timeline. * Setting this triggers an update and associated callbacks. */ get progress(): number; set progress(val: number); /** * Get the eased progress of the timeline, derived from the easing function. */ get eased(): number; /** * Whether the timeline is currently playing. */ get isPlaying(): boolean; /** * Whether the timeline is reversed (progress decreases over time). */ get isReversed(): boolean; /** * Whether the timeline is paused. */ get isPaused(): boolean; /** * Get the timeline duration, ensuring it is at least 0 ms. */ get duration(): number; /** * Play the timeline, advancing progress toward completion. * Does nothing if the timeline is destroyed or already completed. */ play(): void; /** * Reverse the timeline, moving progress toward the start. * Does nothing if the timeline is destroyed or already at the start. */ reverse(): void; /** * Pause the timeline, halting progress without resetting it. */ pause(): void; /** * Reset the timeline to the beginning (progress = 0). */ reset(): void; /** * Animate the timeline, updating progress based on elapsed time. */ private _animate; /** * Handle progress updates and trigger callbacks. */ private _onUpdate; /** * Destroy the timeline, stopping any active animation and cleaning up resources. */ protected _destroy(): void; } //# sourceMappingURL=index.d.ts.map