/** * No-op series renderer — vector output is produced by the SVG export pipeline each frame. */ export declare class SVGChartRenderer { readonly backend: "svg"; setDPR(_dpr: number): void; resize(): void; render(): void; createBuffer(_id: string, _data: Float32Array): void; updateBuffer(_id: string, _data: Float32Array, _offsetInBytes?: number): boolean; getBuffer(_id: string): WebGLBuffer | undefined; getTexture(_id: string): WebGLTexture | undefined; deleteBuffer(_id: string): void; destroy(): void; }