import { ShaderProgram3D } from '../shader/programs'; import { Ribbon3DData } from './types'; export declare class Ribbon3D { private gl; private vao; private positionBuffer; private normalBuffer; private colorBuffer; private indexBuffer; private indexCount; constructor(gl: WebGL2RenderingContext); private initBuffers; updateData(data: Ribbon3DData): void; render(program: ShaderProgram3D): void; destroy(): void; }