import { ShaderProgram3D } from '../shader/programs'; import { PointLine3DData } from './types'; export declare class PointLine3D { private gl; private vao; private positionBuffer; private colorBuffer; private pointCount; private showPoints; private showLines; private lineWidth; private pointSize; constructor(gl: WebGL2RenderingContext); private initBuffers; updateData(data: PointLine3DData): void; private generateDefaultColors; render(program: ShaderProgram3D): void; destroy(): void; }