import { ShaderProgram3D } from '../shader/programs'; import { Impulse3DData } from './types'; export declare class Impulse3D { private gl; private vao; private positionBuffer; private colorBuffer; private vertexCount; private showMarkers; constructor(gl: WebGL2RenderingContext); private initBuffers; updateData(data: Impulse3DData): void; render(program: ShaderProgram3D): void; destroy(): void; }