import { ShaderProgram3D } from '../shader/programs'; import { Column3DData } from './types'; export declare class Column3D { private gl; private vao; private positionBuffer; private normalBuffer; private colorBuffer; private indexBuffer; private indexCount; private columnCount; constructor(gl: WebGL2RenderingContext); private initBuffers; updateData(data: Column3DData): void; private generateBoxVertices; private setQuad; render(program: ShaderProgram3D): void; destroy(): void; }