import { ShaderProgram3D } from '../shader/programs'; import { Area3DData } from './types'; export declare class Area3D { private gl; private vao; private positionBuffer; private colorBuffer; private indexBuffer; private indexCount; private fillOpacity; constructor(gl: WebGL2RenderingContext); private initBuffers; updateData(data: Area3DData): void; render(program: ShaderProgram3D): void; destroy(): void; }