import { OrbitCameraOptions } from './camera/OrbitCamera'; import { OrbitControllerOptions } from './controls/OrbitController'; import { Axes3DOptions } from './Axes3D'; import { Renderer3DOptions, Renderer3DEventCallback } from './types'; import { CustomThemeOptions } from './colorThemes'; export interface SurfaceBarData { /** Number of rows in the grid (Z axis) */ rows: number; /** Number of columns in the grid (X axis) */ cols: number; /** Height values for each bar [v_0_0, v_0_1, ..., v_r-1_c-1] */ heights: Float32Array; /** Colors per bar [r0, g0, b0, ...] (optional) */ colors?: Float32Array; /** Origin point of the grid [x, y, z] (default [0,0,0]) */ origin?: [number, number, number]; /** Spacing between bars [dx, dz] (default [1,1]) */ spacing?: [number, number]; } export interface SurfaceBar3DRendererOptions extends Renderer3DOptions { camera?: OrbitCameraOptions; controls?: OrbitControllerOptions; axes?: Axes3DOptions; showAxes?: boolean; /** Opacity (default: 1.0) */ opacity?: number; /** Bar scale (default: 1.0) */ barScale?: number; /** Color theme options */ theme?: CustomThemeOptions; /** Enable tooltips */ enableTooltip?: boolean; } export declare class SurfaceBar3DRenderer { private canvas; private gl; private dpr; private programs; private camera; private controller; private axes; private vao; private positionBuffer; private indexBuffer; private indexCount; private instancePosBuffer; private heightBuffer; private colorBuffer; private barCount; private backgroundColor; private barWidth; private barDepth; private barScale; private opacity; private data; private bounds; private animationFrameId; private needsRender; private eventListeners; private tooltip; private lastHitIndex; private boundHandleMouseMove?; private boundHandleMouseLeave?; private colorTheme; constructor(options: SurfaceBar3DRendererOptions); private initBuffers; setData(data: SurfaceBarData): void; private updateBounds; private generateThemeColors; render(): void; private startRenderLoop; fitToData(): void; private handleMouseMove; private handleMouseLeave; private handleResize; private resize; getCanvasSize(): { width: number; height: number; }; getAxisLabels(): import('./Axes3D').AxisLabel3D[]; getViewProjectionMatrix(): import('./math').Mat4Type; projectToScreen(worldPos: [number, number, number]): { x: number; y: number; visible: boolean; }; on(event: string, callback: Renderer3DEventCallback): void; private emitEvent; destroy(): void; }