import { OrbitCameraOptions } from './camera/OrbitCamera'; import { OrbitControllerOptions } from './controls/OrbitController'; import { Axes3DOptions } from './Axes3D'; import { Renderer3DOptions, Renderer3DEventCallback } from './types'; import { CustomThemeOptions } from './colorThemes'; export interface PointCloudData { /** Positions [x0, y0, z0, x1, y1, z1, ...] */ positions: Float32Array; /** Colors per point [r0, g0, b0, ...] (optional) */ colors?: Float32Array; /** Sizes per point (optional) */ sizes?: Float32Array; } export interface PointCloud3DRendererOptions extends Renderer3DOptions { camera?: OrbitCameraOptions; controls?: OrbitControllerOptions; axes?: Axes3DOptions; showAxes?: boolean; /** Global point size multiplier (default: 2.0) */ pointSize?: number; /** Use circular points instead of squares (default: true) */ circular?: boolean; /** Global opacity (default: 1.0) */ opacity?: number; /** Color theme options */ theme?: CustomThemeOptions; /** Enable tooltips */ enableTooltip?: boolean; } export declare class PointCloud3DRenderer { private canvas; private gl; private dpr; private programs; private camera; private controller; private axes; private vao; private positionBuffer; private colorBuffer; private sizeBuffer; private pointCount; private backgroundColor; private globalPointSize; private circular; private opacity; private positions; private bounds; private animationFrameId; private needsRender; private eventListeners; private tooltip; private lastHitIndex; private boundHandleMouseMove?; private boundHandleMouseLeave?; private colorTheme; constructor(options: PointCloud3DRendererOptions); private initBuffers; setData(data: PointCloudData): void; private updateBounds; private generateThemeColors; render(): void; private startRenderLoop; fitToData(): void; private handleMouseMove; private handleMouseLeave; private handleResize; private resize; getCanvasSize(): { width: number; height: number; }; getAxisLabels(): import('./Axes3D').AxisLabel3D[]; getViewProjectionMatrix(): import('./math').Mat4Type; projectToScreen(worldPos: [number, number, number]): { x: number; y: number; visible: boolean; }; on(event: string, callback: Renderer3DEventCallback): void; private emitEvent; destroy(): void; }