export declare const TRIANGLE_SHADER_WGSL = "\nstruct VSOut {\n @builtin(position) pos: vec4,\n @location(0) color: vec4,\n};\n\n@vertex\nfn vs_main(\n @location(0) position: vec2,\n @location(1) color: vec4\n) -> VSOut {\n var out: VSOut;\n out.pos = vec4(position, 0.0, 1.0);\n out.color = color;\n return out;\n}\n\n@fragment\nfn fs_main(in: VSOut) -> @location(0) vec4 {\n return in.color;\n}\n";