/** * Sub-segments each span is split into, and the vertex count a curve draw * asks for. Measured against canvas: 8 and 16 are indistinguishable and cost * the same, 4 is visibly worse. */ export declare const CURVE_SUBDIVISIONS = 32; /** Cubic splines evaluated on the GPU, one instance per span. */ export declare const curveShader: (blend: string, kind?: string) => string;