import { IUniforms } from './constants'; export default class SoundRenderer { private target; private scene; private camera; private renderer; private wctx; private uniforms; private soundUniforms; private audioBuffer; private ctx; private node; private soundLength; private isPlaying; private start; private renderingId; constructor(uniforms: IUniforms); setLength(length: number): void; loadShader(fs: string): void; play(): void; stop(): void; render: () => void; private createNode; }