/** Copyright (c) 2021 The v3d Authors. All rights reserved. * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ import { AbstractMesh, Nullable, ShadowGenerator, Skeleton, SkeletonViewer } from "@babylonjs/core"; import V3DCore from "./v3d-core"; export declare class V3DHelper { private readonly core; constructor(core: V3DCore); /** * Make a node cast shadow from a ShadowGenerator * @param shadowGenerator * @param nodeName */ addNodeToShadowCasterByName(shadowGenerator: Nullable, nodeName: string): void; /** * Make nodes cast shadow from a ShadowGenerator * @param shadowGenerator * @param nodeName */ addNodeToShadowCasterContainsName(shadowGenerator: Nullable, nodeName: string): void; /** * Make node receive shadow * @param nodeName */ makeReceiveShadowByName(nodeName: string): void; /** * Make nodes receive shadow * @param nodeName */ makeReceiveShadowContainsName(nodeName: string): void; showSkeletonDebug(skeleton: Skeleton, mesh: AbstractMesh): SkeletonViewer; }