import { Point2D } from './core'; export declare function add(v1: Point2D, v2: Point2D): Point2D; export declare function add(v1: Point2D, v2: Point2D, target: T): T; export declare function subtract(v1: Point2D, v2: Point2D): Point2D; export declare function subtract(v1: Point2D, v2: Point2D, target: T): T; export declare function multiply(v1: Point2D, v2: Point2D): Point2D; export declare function multiply(v1: Point2D, v2: Point2D, target: T): T; export declare function multiplyScalar(v: Point2D, scalar: number): Point2D; export declare function multiplyScalar(v: Point2D, scalar: number, target: T): T; export declare function divide(v1: Point2D, v2: Point2D): Point2D; export declare function divide(v1: Point2D, v2: Point2D, target: T): T; export declare function dot(v1: Point2D, v2: Point2D): number; export declare function cross(v1: Point2D, v2: Point2D): number; export declare function lengthSquared(v: Point2D): number; export declare function length(v: Point2D): number; export declare function distanceSquared(v1: Point2D, v2: Point2D): number; export declare function distance(v1: Point2D, v2: Point2D): number; export declare function normalize(v: Point2D): Point2D; export declare function normalize(v: Point2D, target: T): T; export declare function rotate(v: Point2D, angle: number): Point2D; export declare function rotate(v: Point2D, angle: number, target: T): T; export declare function angle(v: Point2D): number; export declare function angleDegree(v: Point2D): number;