import { Vector2D } from './vector2d'; import { Point2D } from './core'; export { Vector2D } from './vector2d'; export * from './methods'; declare const _default: { add(v1: Point2D, v2: Point2D): Point2D; add(v1: Point2D, v2: Point2D, target: T): T; subtract(v1: Point2D, v2: Point2D): Point2D; subtract(v1: Point2D, v2: Point2D, target: T): T; multiply(v1: Point2D, v2: Point2D): Point2D; multiply(v1: Point2D, v2: Point2D, target: T): T; multiplyScalar(v: Point2D, scalar: number): Point2D; multiplyScalar(v: Point2D, scalar: number, target: T): T; divide(v1: Point2D, v2: Point2D): Point2D; divide(v1: Point2D, v2: Point2D, target: T): T; dot(v1: Point2D, v2: Point2D): number; cross(v1: Point2D, v2: Point2D): number; lengthSquared(v: Point2D): number; length(v: Point2D): number; distanceSquared(v1: Point2D, v2: Point2D): number; distance(v1: Point2D, v2: Point2D): number; normalize(v: Point2D): Point2D; normalize(v: Point2D, target: T): T; rotate(v: Point2D, angle: number): Point2D; rotate(v: Point2D, angle: number, target: T): T; angle(v: Point2D): number; angleDegree(v: Point2D): number; Vector2D: typeof Vector2D; }; export default _default;