import { AmmoPhysicsContext } from "../physics-context"; import { Quaternion, Vector3 } from "three"; import { UpdateBodyOptions, UUID } from "../../three-ammo/lib/types"; export interface RigidbodyApi { updateBodyOptions(options: UpdateBodyOptions): void; getPosition(): Vector3; setPosition(position: Vector3): any; getRotation(): Quaternion; setRotation(rotation: Quaternion): any; setMotionState(position: Vector3, rotation: Quaternion): void; setLinearVelocity(velocity: Vector3): void; applyImpulse(impulse: Vector3, relativeOffset?: Vector3): void; applyForce(force: Vector3, relativeOffset?: Vector3): void; setShapesOffset(offset: Vector3): any; } export declare function createRigidBodyApi(physicsContext: AmmoPhysicsContext, bodyUUID: UUID): { updateBodyOptions(options: UpdateBodyOptions): void; getPosition(): Vector3; setPosition(position: Vector3): void; getRotation(): Quaternion; setRotation(rotation: Quaternion): void; setMotionState(position: Vector3, rotation: Quaternion): void; setLinearVelocity(velocity: Vector3): void; applyImpulse(impulse: Vector3, relativeOffset?: Vector3 | undefined): void; applyForce(force: Vector3, relativeOffset?: Vector3 | undefined): void; setShapesOffset(offset: Vector3): void; };