// ---------------------------------------- // // MADE BY GENERATOR AT <%-time%>, // PLEASE DO NOT REWRITE. // // ---------------------------------------- namespace <%-namespace%>.<%-fn%> { <%_ if(node.comment != '') {_%> /// /// <%-node.comment%> /// <%_}_%> [MessageHandler(URL = "<%-node.mod%>/<%-node.name%>")] public class <%-node.upperName%>Handler : ResponsetHandlerBase { public override void Handle(object sender, ResponseEventArgs response) { var msg = response.GetDataResponse>>>(); var arg = new CommonEventArgs<<%-node.upperName%>Response>(msg.errno,msg.errmsg,msg.data.data); msg.data.HandleOOB(); SZUnityFramework.GameEntry.Event.Fire(CommonEventArgs<<%-node.upperName%>Response>.EventId, arg); } } }