using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
namespace XUGL
{
public enum SVGPathSegType
{
///
/// move to
///
M,
///
/// line to
///
L,
///
/// horizontal line to
///
H,
///
/// vertial line to
///
V,
///
/// curve to
///
C,
///
/// smooth curve to
///
S,
///
/// quadratic bezier curve
///
Q,
///
/// smooth quadratic bezier curve to
///
T,
///
/// elliptical Arc
///
A,
///
/// close path
///
Z
}
}