using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; namespace XUGL { public enum SVGPathSegType { /// /// move to /// M, /// /// line to /// L, /// /// horizontal line to /// H, /// /// vertial line to /// V, /// /// curve to /// C, /// /// smooth curve to /// S, /// /// quadratic bezier curve /// Q, /// /// smooth quadratic bezier curve to /// T, /// /// elliptical Arc /// A, /// /// close path /// Z } }