using UnityEngine; namespace XCharts.Runtime { [AddComponentMenu("XCharts/ScatterChart", 17)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] [HelpURL("https://xcharts-team.github.io/docs/configuration")] public class ScatterChart : BaseChart { protected override void DefaultChart() { EnsureChartComponent(); var xAxis = EnsureChartComponent(); xAxis.type = Axis.AxisType.Value; xAxis.boundaryGap = false; var yAxis = EnsureChartComponent(); yAxis.type = Axis.AxisType.Value; yAxis.boundaryGap = false; RemoveData(); Scatter.AddDefaultSerie(this, GenerateDefaultSerieName()); } } }