type CleanupMode = 'stale' | 'cache' | 'all'; export interface CleanupOptions { project?: string; stale?: boolean; cache?: boolean; all?: boolean; } export interface CleanupResult { success: boolean; project_path: string; modes: CleanupMode[]; files_removed: string[]; directory_removed: boolean; error?: string; } /** * Clean up unity-agentic generated state from a Unity project. */ export declare function cleanup(options?: CleanupOptions): CleanupResult; export {}; //# sourceMappingURL=cleanup.d.ts.map