import * as react_jsx_runtime from 'react/jsx-runtime';
import { U as UnicornSceneProps } from './types-BhyKhoTi.js';
export { a as UnicornPreset, b as UnicornStudioScene, c as UnicornVariableChangeCallback, d as UnicornVariableDefinition, e as UnicornVariableManifestEntry, f as UnicornVariableValue, g as UnicornVariables, h as UnicornVec2, i as UnicornVec3 } from './types-BhyKhoTi.js';
/**
* Next.js component for rendering Unicorn Studio WebGL animations.
*
* @remarks
* This component wraps Unicorn Studio's WebGL animation system for use in Next.js applications.
* It uses the bundled Unicorn Studio SDK by default and Next.js's optimized
* `Image` component for placeholder rendering.
*
* The component is marked with `"use client"` as it requires browser APIs.
*
* The component requires either a `projectId` (to load from Unicorn Studio's servers)
* or a `jsonFilePath` (to load from a local JSON file).
*
* @param props - The component props
*
* @example
* Basic usage with project ID:
* ```tsx
* import { UnicornScene } from "unicornstudio-react/next";
*
* export default function Page() {
* return (
*
* );
* }
* ```
*
* @example
* With placeholder and callbacks:
* ```tsx
* console.log("Scene loaded!")}
* onError={(err) => console.error(err)}
* />
* ```
*
* @example
* Using local JSON file with reduced quality for performance:
* ```tsx
*
* ```
*
* @example
* Driving authored variables and a preset:
* ```tsx
*
* ```
*/
declare function UnicornScene({ projectId, jsonFilePath, sdkUrl, width, height, scale, dpi, fps, altText, ariaLabel, className, lazyLoad, production, paused, variables, preset, onVariableChange, placeholder, placeholderClassName, showPlaceholderOnError, showPlaceholderWhileLoading, onLoad, onError, sceneRef, }: UnicornSceneProps): react_jsx_runtime.JSX.Element;
export { UnicornScene, UnicornSceneProps, UnicornScene as default };