import * as react_jsx_runtime from 'react/jsx-runtime'; import { U as UnicornSceneProps } from './types-BhyKhoTi.js'; export { a as UnicornPreset, b as UnicornStudioScene, c as UnicornVariableChangeCallback, d as UnicornVariableDefinition, e as UnicornVariableManifestEntry, f as UnicornVariableValue, g as UnicornVariables, h as UnicornVec2, i as UnicornVec3 } from './types-BhyKhoTi.js'; /** * React component for rendering Unicorn Studio WebGL animations. * * @remarks * This component wraps Unicorn Studio's WebGL animation system for use in React applications. * It handles SDK loading, scene initialization, placeholder display, and error * states. The bundled Unicorn Studio SDK is used by default, while `sdkUrl` * can override it with a custom script URL. * * The component requires either a `projectId` (to load from Unicorn Studio's servers) * or a `jsonFilePath` (to load from a local JSON file). * * @param props - The component props * * @example * Basic usage with project ID: * ```tsx * * ``` * * @example * With placeholder and callbacks: * ```tsx * console.log("Scene loaded!")} * onError={(err) => console.error(err)} * /> * ``` * * @example * Using local JSON file: * ```tsx * * ``` * * @example * Driving authored variables and a preset: * ```tsx * * ``` */ declare function UnicornScene({ projectId, jsonFilePath, sdkUrl, width, height, scale, dpi, fps, altText, ariaLabel, className, lazyLoad, production, paused, variables, preset, onVariableChange, placeholder, placeholderClassName, showPlaceholderOnError, showPlaceholderWhileLoading, onLoad, onError, sceneRef, }: UnicornSceneProps): react_jsx_runtime.JSX.Element; export { UnicornScene, UnicornSceneProps, UnicornScene as default };