import * as react_jsx_runtime from 'react/jsx-runtime';
import { U as UnicornSceneProps } from './types-BhyKhoTi.mjs';
export { a as UnicornPreset, b as UnicornStudioScene, c as UnicornVariableChangeCallback, d as UnicornVariableDefinition, e as UnicornVariableManifestEntry, f as UnicornVariableValue, g as UnicornVariables, h as UnicornVec2, i as UnicornVec3 } from './types-BhyKhoTi.mjs';
/**
* React component for rendering Unicorn Studio WebGL animations.
*
* @remarks
* This component wraps Unicorn Studio's WebGL animation system for use in React applications.
* It handles SDK loading, scene initialization, placeholder display, and error
* states. The bundled Unicorn Studio SDK is used by default, while `sdkUrl`
* can override it with a custom script URL.
*
* The component requires either a `projectId` (to load from Unicorn Studio's servers)
* or a `jsonFilePath` (to load from a local JSON file).
*
* @param props - The component props
*
* @example
* Basic usage with project ID:
* ```tsx
*
* ```
*
* @example
* With placeholder and callbacks:
* ```tsx
* console.log("Scene loaded!")}
* onError={(err) => console.error(err)}
* />
* ```
*
* @example
* Using local JSON file:
* ```tsx
*
* ```
*
* @example
* Driving authored variables and a preset:
* ```tsx
*
* ```
*/
declare function UnicornScene({ projectId, jsonFilePath, sdkUrl, width, height, scale, dpi, fps, altText, ariaLabel, className, lazyLoad, production, paused, variables, preset, onVariableChange, placeholder, placeholderClassName, showPlaceholderOnError, showPlaceholderWhileLoading, onLoad, onError, sceneRef, }: UnicornSceneProps): react_jsx_runtime.JSX.Element;
export { UnicornScene, UnicornSceneProps, UnicornScene as default };