using System.Collections.Generic; namespace Uigenx.Binding { /// /// A path addressable bag of values a screen can bind to. Paths use the studio spelling: /// dotted names with optional indexers, for example `player.hp` or `inventory.items[0].count`. /// Implementations are main thread only. /// public interface IUgxDataSource { bool TryGet(string path, out object value); /// Returns false when the path is unknown or read only. bool TrySet(string path, object value); /// Every path this source can resolve. Used by the studio data stream and the schema reflector. IEnumerable Paths { get; } } }