import * as animation from "./animation.generated.js"; import * as asset from "./asset.generated.js"; import * as blueprint from "./blueprint.generated.js"; import * as conversation from "./conversation.generated.js"; import * as dataflow from "./dataflow.generated.js"; import * as editor from "./editor.generated.js"; import * as epic from "./epic.generated.js"; import * as gameplay from "./gameplay.generated.js"; import * as gas from "./gas.generated.js"; import * as level from "./level.generated.js"; import * as material from "./material.generated.js"; import * as niagara from "./niagara.generated.js"; import * as pcg from "./pcg.generated.js"; import * as plugins from "./plugins.generated.js"; import * as project from "./project.generated.js"; import * as reflection from "./reflection.generated.js"; import * as statetree from "./statetree.generated.js"; import * as widget from "./widget.generated.js"; /** Every category that Unreal's toolset registry contributes actions to. */ export declare const EPIC_CATEGORIES: { readonly animation: typeof animation; readonly asset: typeof asset; readonly blueprint: typeof blueprint; readonly conversation: typeof conversation; readonly dataflow: typeof dataflow; readonly editor: typeof editor; readonly epic: typeof epic; readonly gameplay: typeof gameplay; readonly gas: typeof gas; readonly level: typeof level; readonly material: typeof material; readonly niagara: typeof niagara; readonly pcg: typeof pcg; readonly plugins: typeof plugins; readonly project: typeof project; readonly reflection: typeof reflection; readonly statetree: typeof statetree; readonly widget: typeof widget; }; export type EpicCategoryName = keyof typeof EPIC_CATEGORIES;