import { type ToolDef } from "../types.js"; /** * Audio: the full UE5 audio stack, authored end-to-end through the bridge. * * - Assets + playback (import, cue/metasound creation, play, ambient). * - MetaSound graph authoring (nodes, inputs/outputs, connections, defaults) via * the MetaSound Builder subsystem - the modern UE5 audio graph. * - SoundCue graph authoring (wave player, mixer, random, modulator, ...). * - Mixing + routing: submixes and submix effect chains, sound classes, sound * mixes, concurrency. * - Spatialization: attenuation assets, and assigning submix/class/attenuation/ * concurrency onto sounds. * * Nothing here creates an empty placeholder: every asset is authorable to a * working state through these actions. */ export declare const audioTool: ToolDef;