export { clampWorkerImageDimensions, createWorkerImageBitmap } from './workerImageUtils'; /** * Makes Three.js TextureLoader/CubeTextureLoader usable in a Worker by loading * images with fetch() and createImageBitmap() instead of document.createElement('img'). * Images larger than WebGPU's portable 8192px limit are downscaled before * decoding so they cannot invalidate the device's texture bindings. */ export declare function installWorkerImageLoader(): void;