import { MeshStandardNodeMaterial } from 'three/webgpu'; export declare function decodeSbk(buffer: ArrayBuffer): ArrayBuffer | undefined; export declare const getTextureName: (dataView: DataView, texnamelen: number, offset: number) => string; export declare const generateSbmMaterial: (materialId: string, arr: number[], png: boolean) => MeshStandardNodeMaterial; export declare const isPNG: (textureUrl?: string) => boolean;