import { type PassNode, Mesh, MeshBasicNodeMaterial, OrthographicCamera, PlaneGeometry, Scene } from 'three/webgpu'; import type { Viewer } from 'u-space'; export declare class Watermarker extends Scene { #private; viewer: Viewer; camera: OrthographicCamera; mesh: Mesh; overlayPass: PassNode; constructor(viewer: Viewer); enable(): void; disable(): void; dispose(): void; }