using System.Collections.Generic;
using UnityEngine;
namespace TyphoonUI
{
///
/// UI资源包
///
[CreateAssetMenu(menuName = "TyphoonUI/UI Package")]
public class UIPackage : ScriptableObject
{
[HideInInspector]
//组件
public List Components = new List();
private Dictionary _map = null;
public Dictionary Map
{
get
{
if (_map == null)
{
_map = GetSourcesMap();
}
return _map;
}
}
#if UNITY_EDITOR
public List