using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace TyphoonUI
{
///
/// UI实例
///
[ExecuteInEditMode]
public class UIObject : MonoBehaviour
{
public static event Action OnInvokeAwake = null;
public static event Action OnInvokeDestroy = null;
/*命名空间*/
public string NameSpace;
/*节点元素*/
public List