using UnityEngine;
using UnityEngine.UI;
namespace TyphoonUI
{
///
/// 画布
///
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(Canvas))]
[RequireComponent(typeof(CanvasScaler))]
[RequireComponent(typeof(GraphicRaycaster))]
[RequireComponent(typeof(CanvasGroup))]
public class UICanvas : MonoBehaviour
{
public enum PanelMode
{
Single = 0, //单面板模式
Multiple, //多面板模式
}
public Canvas Canvas;
public CanvasScaler CanvasScaler;
public GraphicRaycaster GraphicRaycaster;
public CanvasGroup CanvasGroup;
public CanvasLayer Layer = CanvasLayer.Bottom;
public PanelMode Mode = PanelMode.Single;
private void Reset()
{
LoadComponent();
}
public void LoadComponent()
{
Canvas = transform.GetComponent