using UnityEngine;
namespace TyphoonUI
{
///
/// UI相机
///
[RequireComponent(typeof(Camera))]
public class UICamera : MonoBehaviour
{
public Camera Camera;
private void Reset()
{
Camera = transform.GetComponent();
Camera.cullingMask = LayerMask.GetMask("UI");
Camera.clearFlags = CameraClearFlags.Depth;
Camera.orthographic = true;
Camera.depth = 80;
}
}
}