using UnityEngine; namespace TyphoonUI { /// /// UI相机 /// [RequireComponent(typeof(Camera))] public class UICamera : MonoBehaviour { public Camera Camera; private void Reset() { Camera = transform.GetComponent(); Camera.cullingMask = LayerMask.GetMask("UI"); Camera.clearFlags = CameraClearFlags.Depth; Camera.orthographic = true; Camera.depth = 80; } } }