using UnityEngine; namespace TyphoonUI { /// /// 滚动元素分组 /// public class ScrollCellGroup { public int GroupIndex { get; set; } //组ID public int BeginDataIndex { get; set; } //数据开始索引 public int EndDataIndex { get; set; } //数据结束索引 public Vector2 ContentPositionRange { get; set; } //Content Position范围 } }