using System.Collections.Generic; using UnityEngine; namespace TyphoonUI { /*试视图命名空间*/ public class ViewNamespace : ScriptableObject { public List Namespaces = new List(); public static ViewNamespace _default; public static ViewNamespace Default => TyphoonUIEditor.CreateOrLoadScriptableObject("Assets/Typhoon_Gen/TyphoonUI/Editor/ViewNamespace.asset", ref _default); public void Save() { TyphoonUIEditor.SetDirtyAndSave(this); } } }