using UnityEngine; namespace TyphoonUI { public class EditorIcons { private static Texture __add = null; public static Texture add => TyphoonUIEditor.GetOrLoadEditorTexture("add.png", ref __add); private static Texture __alpha = null; public static Texture alpha => TyphoonUIEditor.GetOrLoadEditorTexture("alpha.png", ref __alpha); private static Texture __blocked = null; public static Texture blocked => TyphoonUIEditor.GetOrLoadEditorTexture("blocked.png", ref __blocked); private static Texture __btn_active = null; public static Texture btn_active => TyphoonUIEditor.GetOrLoadEditorTexture("btn_active.png", ref __btn_active); private static Texture __btn_hover = null; public static Texture btn_hover => TyphoonUIEditor.GetOrLoadEditorTexture("btn_hover.png", ref __btn_hover); private static Texture __check_mark = null; public static Texture check_mark => TyphoonUIEditor.GetOrLoadEditorTexture("check_mark.png", ref __check_mark); private static Texture __clear = null; public static Texture clear => TyphoonUIEditor.GetOrLoadEditorTexture("clear.png", ref __clear); private static Texture __dark_active = null; public static Texture dark_active => TyphoonUIEditor.GetOrLoadEditorTexture("dark_active.png", ref __dark_active); private static Texture __dark_hover = null; public static Texture dark_hover => TyphoonUIEditor.GetOrLoadEditorTexture("dark_hover.png", ref __dark_hover); private static Texture __dark_normal = null; public static Texture dark_normal => TyphoonUIEditor.GetOrLoadEditorTexture("dark_normal.png", ref __dark_normal); private static Texture __degree = null; public static Texture degree => TyphoonUIEditor.GetOrLoadEditorTexture("degree.png", ref __degree); private static Texture __degree_focus = null; public static Texture degree_focus => TyphoonUIEditor.GetOrLoadEditorTexture("degree_focus.png", ref __degree_focus); private static Texture __design = null; public static Texture design => TyphoonUIEditor.GetOrLoadEditorTexture("design.png", ref __design); private static Texture __export = null; public static Texture export => TyphoonUIEditor.GetOrLoadEditorTexture("export.png", ref __export); private static Texture __focus_hierarchy = null; public static Texture focus_hierarchy => TyphoonUIEditor.GetOrLoadEditorTexture("focus_hierarchy.png", ref __focus_hierarchy); private static Texture __grid = null; public static Texture grid => TyphoonUIEditor.GetOrLoadEditorTexture("grid.png", ref __grid); private static Texture __grid_focus = null; public static Texture grid_focus => TyphoonUIEditor.GetOrLoadEditorTexture("grid_focus.png", ref __grid_focus); private static Texture __icon_save = null; public static Texture icon_save => TyphoonUIEditor.GetOrLoadEditorTexture("icon_save.png", ref __icon_save); private static Texture __input_field_focus = null; public static Texture input_field_focus => TyphoonUIEditor.GetOrLoadEditorTexture("input_field_focus.png", ref __input_field_focus); private static Texture __input_text_normal = null; public static Texture input_text_normal => TyphoonUIEditor.GetOrLoadEditorTexture("input_text_normal.png", ref __input_text_normal); private static Texture __light_active = null; public static Texture light_active => TyphoonUIEditor.GetOrLoadEditorTexture("light_active.png", ref __light_active); private static Texture __light_hover = null; public static Texture light_hover => TyphoonUIEditor.GetOrLoadEditorTexture("light_hover.png", ref __light_hover); private static Texture __light_normal = null; public static Texture light_normal => TyphoonUIEditor.GetOrLoadEditorTexture("light_normal.png", ref __light_normal); private static Texture __logo = null; public static Texture logo => TyphoonUIEditor.GetOrLoadEditorTexture("logo.png", ref __logo); private static Texture __note = null; public static Texture note => TyphoonUIEditor.GetOrLoadEditorTexture("note.png", ref __note); private static Texture __package = null; public static Texture package => TyphoonUIEditor.GetOrLoadEditorTexture("package.png", ref __package); private static Texture __share = null; public static Texture share => TyphoonUIEditor.GetOrLoadEditorTexture("share.png", ref __share); private static Texture __task = null; public static Texture task => TyphoonUIEditor.GetOrLoadEditorTexture("task.png", ref __task); private static Texture __toggle_active = null; public static Texture toggle_active => TyphoonUIEditor.GetOrLoadEditorTexture("toggle_active.png", ref __toggle_active); private static Texture __toggle_hover = null; public static Texture toggle_hover => TyphoonUIEditor.GetOrLoadEditorTexture("toggle_hover.png", ref __toggle_hover); private static Texture __ux_design = null; public static Texture ux_design => TyphoonUIEditor.GetOrLoadEditorTexture("ux_design.png", ref __ux_design); private static Texture __play = null; public static Texture play => TyphoonUIEditor.GetOrLoadEditorTexture("play.png", ref __play); private static Texture __arrow_right = null; public static Texture arrow_right => TyphoonUIEditor.GetOrLoadEditorTexture("arrow_right.png", ref __arrow_right); private static Texture __arrow_down = null; public static Texture arrow_down => TyphoonUIEditor.GetOrLoadEditorTexture("arrow_down.png", ref __arrow_down); } }