declare namespace pc { /** * @name pc.Ray * @class An infinite ray * @description Creates a new infinite ray starting at a given origin and pointing in a given direction. * @example * // Create a new ray starting at the position of this entity and pointing down * // the entity's negative Z axis * var ray = new pc.Ray(this.entity.getPosition(), this.entity.forward); * @param {pc.Vec3} [origin] The starting point of the ray. The constructor takes a reference of this parameter. * Defaults to the origin (0, 0, 0). * @param {pc.Vec3} [direction] The direction of the ray. The constructor takes a reference of this parameter. * Defaults to a direction down the world negative Z axis (0, 0, -1). */ class Ray { constructor(origin?: pc.Vec3, direction?: pc.Vec3) origin: pc.Vec3; direction: pc.Vec3; } }