type BrowserKeyboardEvent = typeof KeyboardEvent; declare namespace pc { /** * @name pc.KeyboardEvent * @class The KeyboardEvent is passed into all event callbacks from the {@link pc.Keyboard}. It corresponds to a key press or release. * @description Create a new KeyboardEvent * @param {pc.Keyboard} keyboard The keyboard object which is firing the event. * @param {pc.KeyboardEvent} event The original browser event that was fired. * @property {Number} key The keyCode of the key that has changed. See the pc.KEY_* constants. * @property {Element} element The element that fired the keyboard event. * @property {KeyboardEvent} event The original browser event which was fired. * @example * var onKeyDown = function (e) { * if (e.key === pc.KEY_SPACE) { * // space key pressed * } * e.event.preventDefault(); // Use original browser event to prevent browser action. * }; * app.keyboard.on("keydown", onKeyDown, this); */ class KeyboardEvent { constructor(keyboard: pc.Keyboard, event: BrowserKeyboardEvent) key: number; element: Element; event: BrowserKeyboardEvent } /** * @private * @function * @name pc.toKeyCode * @description Convert a string or keycode to a keycode * @param {String | Number} s */ function toKeyCode(s: string | number): number; /** * @name pc.Keyboard * @class A Keyboard device bound to an Element. Allows you to detect the state of the key presses. * Note, Keyboard object must be attached to an Element before it can detect any key presses. * @description Create a new Keyboard object * @param {Element} [element] Element to attach Keyboard to. Note that elements like <div> can't * accept focus by default. To use keyboard events on an element like this it must have a value of 'tabindex' e.g. tabindex="0". For more details: http://www.w3.org/WAI/GL/WCAG20/WD-WCAG20-TECHS/SCR29.html * @param {Object} [options] * @param {Boolean} [options.preventDefault] Call preventDefault() in key event handlers. This stops the default action of the event occurring. e.g. Ctrl+T will not open a new browser tab * @param {Boolean} [options.stopPropagation] Call stopPropagation() in key event handlers. This stops the event bubbling up the DOM so no parent handlers will be notified of the event * @example * var keyboard = new pc.Keyboard(window); // attach keyboard listeners to the window */ class Keyboard { constructor(element?: Element, options?: { preventDefault?: boolean, stopPropagation?: boolean }) /** * @function * @name pc.Keyboard#attach * @description Attach the keyboard event handlers to an Element * @param {Element} element The element to listen for keyboard events on. */ attach(element: Element): void; /** * @function * @name pc.Keyboard#detach * @description Detach the keyboard event handlers from the element it is attached to. */ detach(): void; /** * @private * @function * @name pc.Keyboard#toKeyIdentifier * @description Convert a key code into a key identifier * @param {Number} keyCode */ private toKeyIdentifier(keyCode: number): string; /** * @private * @function * @name pc.Keyboard#update * @description Called once per frame to update internal state. */ private update(dt: number): void; /** * @function * @name pc.Keyboard#isPressed * @description Return true if the key is currently down. * @param {Number} key The keyCode of the key to test. See the pc.KEY_* constants. * @return {Boolean} True if the key was pressed, false if not. */ isPressed(key: number): boolean; /** * @function * @name pc.Keyboard#wasPressed * @description Returns true if the key was pressed since the last update. * @param {Number} key The keyCode of the key to test. See the pc.KEY_* constants. * @return {Boolean} true if the key was pressed. */ wasPressed(key: number): boolean; /** * @function * @name pc.Keyboard#wasReleased * @description Returns true if the key was released since the last update. * @param {Number} key The keyCode of the key to test. See the pc.KEY_* constants. * @return {Boolean} true if the key was pressed. */ wasReleased(key: number): boolean; // Events /** * @function * @name pc.Keyboard#on * @description Attach an event handler to an event * @param {String} name Name of the event to bind the callback to * @param {Function} callback Function that is called when event is fired. Note the callback is limited to 8 arguments. * @param {Object} [scope] Object to use as 'this' when the event is fired, defaults to current this * @example * obj.on('test', function (a, b) { * console.log(a + b); * }); * obj.fire('test', 1, 2); // prints 3 to the console */ on(name: string, callback: (...args: any[]) => void, scope: any): any; /** * @function * @name pc.Keyboard#off * @description Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, * if scope is not provided then all events with the callback will be unbound. * @param {String} [name] Name of the event to unbind * @param {Function} [callback] Function to be unbound * @param {Object} [scope] Scope that was used as the this when the event is fired * @example * var handler = function () { * }; * obj.on('test', handler); * * obj.off(); // Removes all events * obj.off('test'); // Removes all events called 'test' * obj.off('test', handler); // Removes all handler functions, called 'test' * obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this */ off(name: string, callback: (...args: any[]) => void, scope: any): any; /** * @function * @name pc.Keyboard#fire * @description Fire an event, all additional arguments are passed on to the event listener * @param {Object} name Name of event to fire * @param {*} [...] Arguments that are passed to the event handler * @example * obj.fire('test', 'This is the message'); */ fire(name: string, arg1: any, arg2?: any, arg3?: any, arg4?: any, arg5?: any, arg6?: any, arg7?: any, arg8?: any): any; /** * @function * @name pc.Keyboard#once * @description Attach an event handler to an event. This handler will be removed after being fired once. * @param {String} name Name of the event to bind the callback to * @param {Function} callback Function that is called when event is fired. Note the callback is limited to 8 arguments. * @param {Object} [scope] Object to use as 'this' when the event is fired, defaults to current this * @example * obj.once('test', function (a, b) { * console.log(a + b); * }); * obj.fire('test', 1, 2); // prints 3 to the console * obj.fire('test', 1, 2); // not going to get handled */ once(name: string, callback: (...args: any[]) => void, scope: any): any; /** * @function * @name pc.Keyboard#hasEvent * @description Test if there are any handlers bound to an event name * @param {String} name The name of the event to test * @example * obj.on('test', function () { }); // bind an event to 'test' * obj.hasEvent('test'); // returns true */ hasEvent(name: string): boolean; } }