declare namespace pc { /** * @enum pc.EVENT * @name pc.EVENT_KEYDOWN * @description Name of event fired when a key is pressed */ const EVENT_KEYDOWN = 'keydown'; /** * @enum pc.EVENT * @name pc.EVENT_KEYUP * @description Name of event fired when a key is released */ const EVENT_KEYUP = 'keyup'; /** * @enum pc.EVENT * @name pc.EVENT_MOUSEDOWN * @description Name of event fired when a mouse button is pressed */ const EVENT_MOUSEDOWN = "mousedown"; /** * @enum pc.EVENT * @name pc.EVENT_MOUSEMOVE * @description Name of event fired when the mouse is moved */ const EVENT_MOUSEMOVE = "mousemove"; /** * @enum pc.EVENT * @name pc.EVENT_MOUSEUP * @description Name of event fired when a mouse button is released */ const EVENT_MOUSEUP = "mouseup"; /** * @enum pc.EVENT * @name pc.EVENT_MOUSEWHEEL * @description Name of event fired when the mouse wheel is rotated */ const EVENT_MOUSEWHEEL = "mousewheel"; /** * @enum pc.EVENT * @name pc.EVENT_TOUCHSTART * @description Name of event fired when a new touch occurs. For example, a finger is placed on the device. */ const VENT_TOUCHSTART = 'touchstart'; /** * @enum pc.EVENT * @name pc.EVENT_TOUCHEND * @description Name of event fired when touch ends. For example, a finger is lifted off the device. */ const VENT_TOUCHEND = 'touchend'; /** * @enum pc.EVENT * @name pc.EVENT_TOUCHMOVE * @description Name of event fired when a touch moves. */ const VENT_TOUCHMOVE = 'touchmove'; /** * @enum pc.EVENT * @name pc.EVENT_TOUCHCANCEL * @description Name of event fired when a touch point is interrupted in some way. * The exact reasons for cancelling a touch can vary from device to device. * For example, a modal alert pops up during the interaction; the touch point leaves the document area; * or there are more touch points than the device supports, in which case the earliest touch point is canceled. */ const VENT_TOUCHCANCEL = 'touchcancel'; /** * @enum pc.KEY * @name pc.KEY_BACKSPACE */ const EY_BACKSPACE = 8; /** * @enum pc.KEY * @name pc.KEY_TAB */ const EY_TAB = 9; /** * @enum pc.KEY * @name pc.KEY_RETURN */ const KEY_RETURN = 13; /** * @enum pc.KEY * @name pc.KEY_ENTER */ const KEY_ENTER = 13; /** * @enum pc.KEY * @name pc.KEY_SHIFT */ const KEY_SHIFT = 16; /** * @enum pc.KEY * @name pc.KEY_CONTROL */ const KEY_CONTROL = 17; /** * @enum pc.KEY * @name pc.KEY_ALT */ const KEY_ALT = 18; /** * @enum pc.KEY * @name pc.KEY_PAUSE */ const KEY_PAUSE = 19; /** * @enum pc.KEY * @name pc.KEY_CAPS_LOCK */ const KEY_CAPS_LOCK = 20; /** * @enum pc.KEY * @name pc.KEY_ESCAPE */ const KEY_ESCAPE = 27; /** * @enum pc.KEY * @name pc.KEY_SPACE */ const KEY_SPACE = 32; /** * @enum pc.KEY * @name pc.KEY_PAGE_UP */ const KEY_PAGE_UP = 33; /** * @enum pc.KEY * @name pc.KEY_PAGE_DOWN */ const KEY_PAGE_DOWN = 34; /** * @enum pc.KEY * @name pc.KEY_END */ const KEY_END = 35; /** * @enum pc.KEY * @name pc.KEY_HOME */ const KEY_HOME = 36; /** * @enum pc.KEY * @name pc.KEY_LEFT */ const KEY_LEFT = 37; /** * @enum pc.KEY * @name pc.KEY_UP */ const KEY_UP = 38; /** * @enum pc.KEY * @name pc.KEY_RIGHT */ const KEY_RIGHT = 39; /** * @enum pc.KEY * @name pc.KEY_DOWN */ const KEY_DOWN = 40; /** * @enum pc.KEY * @name pc.KEY_PRINT_SCREEN */ const KEY_PRINT_SCREEN = 44; /** * @enum pc.KEY * @name pc.KEY_INSERT */ const KEY_INSERT = 45; /** * @enum pc.KEY * @name pc.KEY_DELETE */ const KEY_DELETE = 46; /** * @enum pc.KEY * @name pc.KEY_0 */ const KEY_0 = 48; /** * @enum pc.KEY * @name pc.KEY_1 */ const KEY_1 = 49; /** * @enum pc.KEY * @name pc.KEY_2 */ const KEY_2 = 50; /** * @enum pc.KEY * @name pc.KEY_3 */ const KEY_3 = 51; /** * @enum pc.KEY * @name pc.KEY_4 */ const KEY_4 = 52; /** * @enum pc.KEY * @name pc.KEY_5 */ const KEY_5 = 53; /** * @enum pc.KEY * @name pc.KEY_6 */ const KEY_6 = 54; /** * @enum pc.KEY * @name pc.KEY_7 */ const KEY_7 = 55; /** * @enum pc.KEY * @name pc.KEY_8 */ const KEY_8 = 56; /** * @enum pc.KEY * @name pc.KEY_9 */ const KEY_9 = 57; /** * @enum pc.KEY * @name pc.KEY_SEMICOLON */ const KEY_SEMICOLON = 59; /** * @enum pc.KEY * @name pc.KEY_EQUAL */ const KEY_EQUAL = 61; /** * @enum pc.KEY * @name pc.KEY_A */ const KEY_A = 65; /** * @enum pc.KEY * @name pc.KEY_B */ const KEY_B = 66; /** * @enum pc.KEY * @name pc.KEY_C */ const KEY_C = 67; /** * @enum pc.KEY * @name pc.KEY_D */ const KEY_D = 68; /** * @enum pc.KEY * @name pc.KEY_E */ const KEY_E = 69; /** * @enum pc.KEY * @name pc.KEY_F */ const KEY_F = 70; /** * @enum pc.KEY * @name pc.KEY_G */ const KEY_G = 71; /** * @enum pc.KEY * @name pc.KEY_H */ const KEY_H = 72; /** * @enum pc.KEY * @name pc.KEY_I */ const KEY_I = 73; /** * @enum pc.KEY * @name pc.KEY_J */ const KEY_J = 74; /** * @enum pc.KEY * @name pc.KEY_K */ const KEY_K = 75; /** * @enum pc.KEY * @name pc.KEY_L */ const KEY_L = 76; /** * @enum pc.KEY * @name pc.KEY_M */ const KEY_M = 77; /** * @enum pc.KEY * @name pc.KEY_N */ const KEY_N = 78; /** * @enum pc.KEY * @name pc.KEY_O */ const KEY_O = 79; /** * @enum pc.KEY * @name pc.KEY_P */ const KEY_P = 80; /** * @enum pc.KEY * @name pc.KEY_Q */ const KEY_Q = 81; /** * @enum pc.KEY * @name pc.KEY_R */ const KEY_R = 82; /** * @enum pc.KEY * @name pc.KEY_S */ const KEY_S = 83; /** * @enum pc.KEY * @name pc.KEY_T */ const KEY_T = 84; /** * @enum pc.KEY * @name pc.KEY_U */ const KEY_U = 85; /** * @enum pc.KEY * @name pc.KEY_V */ const KEY_V = 86; /** * @enum pc.KEY * @name pc.KEY_W */ const KEY_W = 87; /** * @enum pc.KEY * @name pc.KEY_X */ const KEY_X = 88; /** * @enum pc.KEY * @name pc.KEY_Y */ const KEY_Y = 89; /** * @enum pc.KEY * @name pc.KEY_Z */ const KEY_Z = 90; /** * @enum pc.KEY * @name pc.KEY_WINDOWS */ const KEY_WINDOWS = 91; /** * @enum pc.KEY * @name pc.KEY_CONTEXT_MENU */ const KEY_CONTEXT_MENU = 93; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_0 */ const KEY_NUMPAD_0 = 96; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_1 */ const KEY_NUMPAD_1 = 97; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_2 */ const KEY_NUMPAD_2 = 98; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_3 */ const KEY_NUMPAD_3 = 99; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_4 */ const KEY_NUMPAD_4 = 100; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_5 */ const KEY_NUMPAD_5 = 101; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_6 */ const KEY_NUMPAD_6 = 102; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_7 */ const KEY_NUMPAD_7 = 103; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_8 */ const KEY_NUMPAD_8 = 104; /** * @enum pc.KEY * @name pc.KEY_NUMPAD_9 */ const KEY_NUMPAD_9 = 105; /** * @enum pc.KEY * @name pc.KEY_MULTIPLY */ const KEY_MULTIPLY = 106; /** * @enum pc.KEY * @name pc.KEY_ADD */ const KEY_ADD = 107; /** * @enum pc.KEY * @name pc.KEY_SEPARATOR */ const KEY_SEPARATOR = 108; /** * @enum pc.KEY * @name pc.KEY_SUBTRACT */ const KEY_SUBTRACT = 109; /** * @enum pc.KEY * @name pc.KEY_DECIMAL */ const KEY_DECIMAL = 110; /** * @enum pc.KEY * @name pc.KEY_DIVIDE */ const KEY_DIVIDE = 111; /** * @enum pc.KEY * @name pc.KEY_F1 */ const KEY_F1 = 112; /** * @enum pc.KEY * @name pc.KEY_F2 */ const KEY_F2 = 113; /** * @enum pc.KEY * @name pc.KEY_F3 */ const KEY_F3 = 114; /** * @enum pc.KEY * @name pc.KEY_F4 */ const KEY_F4 = 115; /** * @enum pc.KEY * @name pc.KEY_F5 */ const KEY_F5 = 116; /** * @enum pc.KEY * @name pc.KEY_F6 */ const KEY_F6 = 117; /** * @enum pc.KEY * @name pc.KEY_F7 */ const KEY_F7 = 118; /** * @enum pc.KEY * @name pc.KEY_F8 */ const KEY_F8 = 119; /** * @enum pc.KEY * @name pc.KEY_F9 */ const KEY_F9 = 120; /** * @enum pc.KEY * @name pc.KEY_F10 */ const KEY_F10 = 121; /** * @enum pc.KEY * @name pc.KEY_F11 */ const KEY_F11 = 122; /** * @enum pc.KEY * @name pc.KEY_F12 */ const KEY_F12 = 123; /** * @enum pc.KEY * @name pc.KEY_COMMA */ const KEY_COMMA = 188; /** * @enum pc.KEY * @name pc.KEY_PERIOD */ const KEY_PERIOD = 190; /** * @enum pc.KEY * @name pc.KEY_SLASH */ const KEY_SLASH = 191; /** * @enum pc.KEY * @name pc.KEY_OPEN_BRACKET */ const KEY_OPEN_BRACKET = 219; /** * @enum pc.KEY * @name pc.KEY_BACK_SLASH */ const KEY_BACK_SLASH = 220; /** * @enum pc.KEY * @name pc.KEY_CLOSE_BRACKET */ const KEY_CLOSE_BRACKET = 221; /** * @enum pc.KEY * @name pc.KEY_META */ const KEY_META = 224; /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_NONE * @description No mouse buttons pressed */ const MOUSEBUTTON_NONE = -1; /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_LEFT * @description The left mouse button */ const MOUSEBUTTON_LEFT = 0; /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_MIDDLE * @description The middle mouse button */ const MOUSEBUTTON_MIDDLE = 1; /** * @enum pc.MOUSEBUTTON * @name pc.MOUSEBUTTON_RIGHT * @description The right mouse button */ const MOUSEBUTTON_RIGHT = 2; /** * @description Index for pad 1 */ const PAD_1 = 0; /** * @description Index for pad 2 */ const PAD_2 = 1; /** * @description Index for pad 3 */ const PAD_3 = 2; /** * @description Index for pad 4 */ const PAD_4 = 3; /** * @description The first face button, from bottom going clockwise */ const PAD_FACE_1 = 0; /** * @description The second face button, from bottom going clockwise */ const PAD_FACE_2 = 1; /** * @description The third face button, from bottom going clockwise */ const PAD_FACE_3 = 2; /** * @description The fourth face button, from bottom going clockwise */ const PAD_FACE_4 = 3; /** * @description The first shoulder button on the left */ const PAD_L_SHOULDER_1 = 4; /** * @description The first shoulder button on the right */ const PAD_R_SHOULDER_1 = 5; /** * @description The second shoulder button on the left */ const PAD_L_SHOULDER_2 = 6; /** * @description The second shoulder button on the right */ const PAD_R_SHOULDER_2 = 7; /** * @description The select button */ const PAD_SELECT = 8; /** * @description The start button */ const PAD_START = 9; /** * @description The button when depressing the left analogue stick */ const PAD_L_STICK_BUTTON = 10; /** * @description The button when depressing the right analogue stick */ const PAD_R_STICK_BUTTON = 11; /** * @description Direction pad up */ const PAD_UP = 12; /** * @description Direction pad down */ const PAD_DOWN = 13; /** * @description Direction pad left */ const PAD_LEFT = 14; /** * @description Direction pad right */ const PAD_RIGHT = 15; /** * @description Vendor specific button */ const PAD_VENDOR = 16; /** * @description Horizontal axis on the left analogue stick */ const PAD_L_STICK_X = 0; /** * @description Vertical axis on the left analogue stick */ const PAD_L_STICK_Y = 1; /** * @description Horizontal axis on the right analogue stick */ const PAD_R_STICK_X = 2; /** * @description Vertical axis on the right analogue stick */ const PAD_R_STICK_Y = 3; }