declare namespace pc { /** * @name pc.PostEffect * @class Base class for all post effects. Post effects take a a render target as input * apply effects to it and then render the result to an output render target or the screen * if no output is specified. * @description Creates new PostEffect * @param {pc.GraphicsDevice} graphicsDevice The graphics device of the application */ class PostEffect { constructor(graphicsDevice: pc.GraphicsDevice) /** * @function * @name pc.PostEffect#render * @description Render the post effect using the specified inputTarget * to the specified outputTarget. * @param {pc.RenderTarget} inputTarget The input render target * @param {pc.RenderTarget} outputTarget The output render target. If null then this will be the screen. * @param {pc.Vec4} rect (Optional) The rect of the current camera. If not specified then it will default to [0,0,1,1] */ render(inputTarget: pc.RenderTarget, outputTarget: pc.RenderTarget, rect: pc.Vec4): void; } }