declare namespace pc { /** * @name pc.IndexBuffer * @class An index buffer is the mechanism via which the application specifies primitive * index data to the graphics hardware. * @description Creates a new index buffer. * @example * // Create an index buffer holding 3 16-bit indices * // The buffer is marked as static, hinting that the buffer will never be modified * var indexBuffer = new pc.IndexBuffer(graphicsDevice, pc.INDEXFORMAT_UINT16, 3, pc.BUFFER_STATIC); * @param {pc.GraphicsDevice} graphicsDevice The graphics device used to manage this index buffer. * @param {Number} format The type of each index to be stored in the index buffer (see pc.INDEXFORMAT_*). * @param {Number} numIndices The number of indices to be stored in the index buffer. * @param {Number} [usage] The usage type of the vertex buffer (see pc.BUFFER_*). * @param {ArrayBuffer} [initialData] Initial data. */ class IndexBuffer { constructor(graphicsDevice: pc.GraphicsDevice, format: number, numIndices: number, usage?: number, initialData?: any) /** * @function * @name pc.IndexBuffer#destroy * @description Frees resources associated with this index buffer. */ destroy(): void; /** * @function * @name pc.IndexBuffer#getFormat * @description Returns the data format of the specified index buffer. * @returns {Number} The data format of the specified index buffer (see pc.INDEXFORMAT_*). */ getFormat(): void; /** * @function * @name pc.IndexBuffer#getNumIndices * @description Returns the number of indices stored in the specified index buffer. * @returns {Number} The number of indices stored in the specified index buffer. */ getNumIndices(): number; /** * @function * @name pc.IndexBuffer#lock * @description Gives access to the block of memory that stores the buffer's indices. * @returns {ArrayBuffer} A contiguous block of memory where index data can be written to. */ lock(): ArrayBuffer; /** * @function * @name pc.IndexBuffer#unlock * @description Signals that the block of memory returned by a call to the lock function is * ready to be given to the graphics hardware. Only unlocked index buffers can be set on the * currently active device. */ unlock(): void; } }