///
///
///
///
declare module goog.fx {
class AnimationQueue extends AnimationQueue__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class AnimationQueue__Class extends goog.fx.TransitionBase__Class {
/**
* Constructor for AnimationQueue object.
*
* @constructor
* @extends {goog.fx.TransitionBase}
*/
constructor();
/**
* An array holding all animations in the queue.
* @type {Array.}
* @protected
*/
queue: goog.fx.TransitionBase[];
/**
* Pushes an Animation to the end of the queue.
* @param {goog.fx.TransitionBase} animation The animation to add to the queue.
*/
add(animation: goog.fx.TransitionBase): void;
/**
* Removes an Animation from the queue.
* @param {goog.fx.Animation} animation The animation to remove.
*/
remove(animation: goog.fx.Animation): void;
/**
* Handles the event that an animation has finished.
* @param {goog.events.Event} e The finishing event.
* @protected
*/
onAnimationFinish(e: goog.events.Event): void;
}
class AnimationParallelQueue extends AnimationParallelQueue__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class AnimationParallelQueue__Class extends goog.fx.AnimationQueue__Class {
/**
* Constructor for AnimationParallelQueue object.
* @constructor
* @extends {goog.fx.AnimationQueue}
*/
constructor();
}
class AnimationSerialQueue extends AnimationSerialQueue__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class AnimationSerialQueue__Class extends goog.fx.AnimationQueue__Class {
/**
* Constructor for AnimationSerialQueue object.
* @constructor
* @extends {goog.fx.AnimationQueue}
*/
constructor();
}
}