/** *** Copyright (c) 2016-2019, Jaguar0625, gimre, BloodyRookie, Tech Bureau, Corp. *** Copyright (c) 2020-present, Jaguar0625, gimre, BloodyRookie. *** All rights reserved. *** *** This file is part of Catapult. *** *** Catapult is free software: you can redistribute it and/or modify *** it under the terms of the GNU Lesser General Public License as published by *** the Free Software Foundation, either version 3 of the License, or *** (at your option) any later version. *** *** Catapult is distributed in the hope that it will be useful, *** but WITHOUT ANY WARRANTY; without even the implied warranty of *** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *** GNU Lesser General Public License for more details. *** *** You should have received a copy of the GNU Lesser General Public License *** along with Catapult. If not, see . **/ import { AmountDto } from './AmountDto'; import { GeneratorUtils } from './GeneratorUtils'; import { Serializer } from './Serializer'; import { UnresolvedMosaicIdDto } from './UnresolvedMosaicIdDto'; /** * A quantity of a certain mosaic, specified either through a MosaicId or an alias. **/ export class UnresolvedMosaicBuilder implements Serializer { /** Unresolved mosaic identifier.. **/ readonly mosaicId: UnresolvedMosaicIdDto; /** Mosaic amount.. **/ readonly amount: AmountDto; /** * Constructor. * * @param mosaicId Unresolved mosaic identifier.. * @param amount Mosaic amount.. */ public constructor(mosaicId: UnresolvedMosaicIdDto, amount: AmountDto) { GeneratorUtils.notNull(mosaicId, 'mosaicId is null or undefined'); GeneratorUtils.notNull(amount, 'amount is null or undefined'); this.mosaicId = mosaicId; this.amount = amount; } /** * Load from binary array - Creates an object from payload. * * @param payload - Byte payload to use to serialize the object. */ public static loadFromBinary(payload: Uint8Array): UnresolvedMosaicBuilder { const byteArray = Array.from(payload); const mosaicId: UnresolvedMosaicIdDto = UnresolvedMosaicIdDto.loadFromBinary(Uint8Array.from(byteArray)); byteArray.splice(0, mosaicId.getSize()); const amount: AmountDto = AmountDto.loadFromBinary(Uint8Array.from(byteArray)); byteArray.splice(0, amount.getSize()); return new UnresolvedMosaicBuilder(mosaicId, amount); } /** * Creates an instance of UnresolvedMosaicBuilder. * * @param mosaicId Unresolved mosaic identifier.. * @param amount Mosaic amount.. * @return Instance of UnresolvedMosaicBuilder. */ public static createUnresolvedMosaicBuilder(mosaicId: UnresolvedMosaicIdDto, amount: AmountDto): UnresolvedMosaicBuilder { return new UnresolvedMosaicBuilder(mosaicId, amount); } /** * Gets Unresolved mosaic identifier.. * * @return Unresolved mosaic identifier.. */ public getMosaicId(): UnresolvedMosaicIdDto { return this.mosaicId; } /** * Gets Mosaic amount.. * * @return Mosaic amount.. */ public getAmount(): AmountDto { return this.amount; } /** * Gets the size of the object. * * @return Size in bytes. */ public getSize(): number { let size = 0; size += this.mosaicId.getSize(); // mosaicId size += this.amount.getSize(); // amount return size; } /** * Serializes an object to bytes. * * @return Serialized bytes. */ public serialize(): Uint8Array { let newArray = Uint8Array.from([]); const mosaicIdBytes = this.mosaicId.serialize(); newArray = GeneratorUtils.concatTypedArrays(newArray, mosaicIdBytes); const amountBytes = this.amount.serialize(); newArray = GeneratorUtils.concatTypedArrays(newArray, amountBytes); return newArray; } }